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  1. Markus Alexej Persson (/ ˈ m ɑːr k ə s ˈ p ɪər s ən / ⓘ, Swedish: [ˈmǎrkɵs ˈpæ̌ːʂɔn] ⓘ; born 1 June 1979), also known as "Notch", is a Swedish video game programmer and designer. He is the creator of the video game Minecraft, which since its release has become the best-selling video game in history.

  2. Apr 21, 2015 · Markus Persson is a Swedish video game programmer and founder of Mojang, the software company responsible for the international smash Minecraft.

  3. Markus Alexej Persson, more commonly known under the alias Notch, is the creator of Minecraft and one of the founders of Mojang Studios. Persson started programming at the age of seven, using his father's Commodore 128.

  4. www.forbes.com › profile › markus-perssonMarkus Persson - Forbes

    3 days ago · Single-handedly, 35-year-old Markus Persson created one of the most popular video games of all time, and built an online following of millions as he challenged the giants of the video...

  5. Mar 3, 2015 · With Minecraft, Markus Persson became a deity to millions in his virtual world. Then he abruptly took $2.5 billion and walked away.

  6. Apr 10, 2015 · Minecraft's Markus Persson then abruptly took $2.5 billion and walked away. A look inside the deal of the year-and the confused, indulgent life of a fallen idol

  7. Sep 19, 2014 · Markus Persson: the ‘nerd’ who crafted a gaming gold mine. The shy creator of ‘Minecraft’ has sold out to Microsoft for $2.5bn and quit his company. Richard Milne.

  8. Markus Persson—better known as Notch to his millions of followers—is an unlikely technology megastar. A quiet, unassuming Swede, he looks like the typical video-game programmer, with thinning...

  9. Nov 7, 2013 · Markus Persson, known also by the online handle "Notch," is an indie game success story like no other. Not only did he create Minecraft, one of the most popular independent titles in gaming...

  10. Dec 16, 2010 · Persson follows an agile development methodology, favouring collaboration with gamers through all stages of creation with a looser and more adaptable planning process than usual. He...