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  1. www.valvesoftware.com › jaValve Corporation

    We aren't a typical company—which is why you're here, right? As a flat company without hierarchy and job titles, we don't usually hire for specific roles. (Though we sometimes do!) Opportunities at Valve run broad and deep. We're always hiring highly experienced collaborators who are the best at what they do, across the following areas:

  2. www.valvesoftware.com › zh-cnValve Corporation

    Business Development. We're always hiring. We hire people with broad skill sets who also exhibit deep expertise. While nobody at Valve has a job title, we do have certain fields that we're always looking to hire in.

  3. At Valve we make games, Steam, and hardware. Our games attract millions. and define genres. Valve's debut title, Half-Life, was released in 1998. It won more than 50 game of the year awards, and PC Gamer even called it the Best PC Game Ever. Since then, we've released dozens of titles that changed the world. Today, millions of people play our ...

  4. www.valvesoftware.com › pt-brValve Corporation

    Business Development. We're always hiring. We hire people with broad skill sets who also exhibit deep expertise. While nobody at Valve has a job title, we do have certain fields that we're always looking to hire in.

  5. Valve Corporation is an American video game developer and digital distributor company in Bellevue, Washington. It was started in 1996 by Gabe Newell and Mike Harrington, two Microsoft employees in the past. The company is widely known for Steam and its popular first-person shooter series, Half-Life, with the first being released in 1998.

  6. At Valve we make games, Steam, and hardware. Our games attract millions. and define genres. Valve's debut title, Half-Life, was released in 1998. It won more than 50 game of the year awards, and PC Gamer even called it the Best PC Game Ever. Since then, we've released dozens of titles that changed the world. Today, millions of people play our ...

  7. Valve engineers and artists regularly contribute to industry publications and academic conferences. Their articles, papers, and presentations cover a wide range of topics, from the high level goals of Valve’s cabal development process to the inner workings of our cutting-edge rendering algorithms.