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  1. A monster stat block for a giant crocodile, a huge beast with a bite and a tail attack. See the challenge rating, hit points, actions, and user comments on this creature.

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      Giant Crocodile Before it rises out of the water, make a...

  2. Traits. Hold Breath: The crocodile can hold its breath for 30 minutes. Actions. Multiattack: The crocodile makes two attacks: one with its bite and one with its tail. Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16).

  3. A giant crocodile is a huge beast with 85 hit points and a bite and tail attack. It can hold its breath for 30 minutes and grapple or knock down its opponents.

  4. Giant Crocodile. Huge beast, unaligned. Armor Class 14 (natural armor) Hit Points 85 (9d12 + 27) Speed 30 ft., swim 50 ft.

  5. The crocodile makes two attacks: one with its bite and one with its tail. Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

  6. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

  7. Giant Crocodile Before it rises out of the water, make a Dexterity (Stealth) check for the giant crocodile. Any character with a passive Wisdom (Perception) score less than the check result is surprised when the monstrous creature attacks.