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  1. Oct 19, 2020 · Aims: Mobile gaming is a dominant form of gaming, known for its portability and for game characteristics that motivate continuous play and spending.

  2. Apr 7, 2022 · This study aims to examine (1) problem mobile gaming in relation to different types of gaming involvement, (2) mobile gaming context in relation to academic achievement and sleep quality, and (3) the association between PG and gaming platform use (mainly mobile, console/computer, or mixed platform).

  3. Dec 15, 2012 · Su et al. (2021), in a systematic review focusing on language learning using educational games, found that both educational mobile games and educational non-mobile games have positive impact...

  4. Apr 7, 2022 · Aims: Mobile gaming is a dominant form of gaming, known for its portability and for game characteristics that motivate continuous play and spending. Such involvement may also turn problematic,...

  5. Apr 9, 2019 · The opening article by Pappas, Mikalef, Giannakos and Kourouthanassis draws attention to the complex ecosystem of mobile applications in which multiple factors influence consumer behavior in mobile games.

  6. May 19, 2021 · In this literature review, we conduct an analysis of educational mobile location-based games. The review includes articles published from January of 2010 to October of 2020, and from 127 records screened, 26 articles were analysed in full-text form.

  7. Apr 1, 2012 · This chapter maps out the ways in which the specificities of Asian mobile games are giving rise to new cultural economics of video game production and engendering new paradigms of gameplay, and illuminates some of the complexities inherent in investigating both mobile games and mobile devices as they continue to manifest in Asian countries.