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  1. Feb 3, 2010 · Xbox 360 Controller Emulator” allows your controller (gamepad, joystick, steering wheel, pedals, etc.) to function on your PC as an Xbox 360 controller.

    • Hardware

      Recommended Gaming Hardware. HOTAS. Logitech • CH • VKB-SIM...

    • Top Devices

      X360CE • Xbox 360 Controller Emulator. Games. X360CE • Top...

    • Top Games

      X360CE • Xbox 360 Controller Emulator. Games. X360CE • Top...

    • Controllers

      USA • Microsoft Xbox One Elite 2. 2022-01 Microsoft • XBOX...

  2. X360CE 4.12.23.0 Pre-release. This version is intended to test Virtual Emulation. Download links and instructions can be found here: https://github.com/x360ce/x360ce/wiki/Beta-Testing. Important: x360ce.exe version 4 works differently from old version 3.

  3. x360ce (Xbox 360 Controller Emulator) is a lightweight emulator that can mask the presence of various third-party controllers and make them visible to the OS like they are in fact a standard Xbox 360 gamepad that is fully compatible with the latest xInput standard for communicating with video game applications.

  4. Apr 19, 2015 · A wrapper library that translates XInput calls to DirectInput calls for non-XInput devices in new applications. Supports Grand Theft Auto V and other games. Read the readme and manual before use.

  5. "Xbox 360 Controller Emulator" allows your controller (gamepad, joystick, wheel, etc.) to function as an Xbox 360 controller. For example, it lets you play games such as "Grand Theft Auto" (GTA) or "Mafia II" using a Logitech Wheel.

  6. Jan 22, 2024 · Install X360CE for a specific game. Plug-in the desired controller and let Windows install any default drivers if needed. Download the Xbox 360 Controller Emulator as 32-bit or 64-bit depending on the game. Refer to the game-specific article or Windows Task Manager to identify process architecture.

  7. Sep 28, 2012 · x360ce is a free and open source project that lets you use classic controllers with newer PC games that use XInput API. It intercepts and translates XInput calls so DirectInput controllers can understand them, and provides a configuration window for more calibration and customization.