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  1. Universal Interactive at Wikipedia, the free encyclopedia. This section requires an expansion. More information is needed. Sources are recommended.

  2. Jul 25, 2021 · The Universal Interactive Story. When you research big studios, often times you’ll find yourself regurgitating things in the form of “Did you know?” and “Huh, small world”. But in many cases, it’s hard to avoid, simply because the careers of some of the most influential people in a story have simply been around for a lot more than ...

  3. Background: Universal Interactive (originally known as Universal Interactive Studios until 2001) was a video game company originally owned by Universal Studios. It was focused on developing and publishing games based on original content and Universal Studios characters, movies, and television series.

  4. View full company info for Universal Interactive Studios (US) 1. How the Grinch Stole Christmas. 2000 1h 44m PG. 6.3 (292K) Rate. 46 Metascore.

  5. Crash Bandicoot: The Huge Adventure. 02/25/2002. North America. Game Boy Advance. The Scorpion King: Sword of Osiris. 03/31/2002. North America. Xbox. Crash Bandicoot: The Wrath of Cortex.

  6. Dec 8, 2000 · Vivendi Games grew large through years of acquisitions. Their education games arm had a long history, dating back to the 1980s software pioneers Davidson and Associates. North American headquarters were in Culver City, California, USA at the Howard Hughes Center. Vivendi Universal Games merged with Activision in 2008 to become Activision ...

  7. Universal Interactive (formerly Universal Interactive Studios) was an American video game publisher. The company was established in January 1994, and led by Skip Paul and Robert Biniaz of MCA. It was best known for producing the Crash Bandicoot and Spyro platform game franchises. In 2000, the merger of Vivendi and Universal Studios consolidated the division into Vivendi's Havas Interactive ...