Yahoo Malaysia Web Search

Search results

  1. Apr 8, 2000 · In The Humane Interface, Jef Raskin -- the legendary, controversial creator of the original Apple Macintosh project -- shows that there is another path. Raskin explains why today's interface techniques lead straight to a dead end, and offers breakthrough ideas for building systems users will understand -- and love.

  2. The Humane Interface: New Directions for Designing Interactive Systems by Raskin, Jef - ISBN 10: 0201379376 - ISBN 13: 9780201379372 - Addison-Wesley Professional - 2000 - Softcover

  3. Jef Raskin's book, The Humane Interface, is the single best human interface design book that I have read. While I am a healthcare preofessional and not a computer geek, the principles of design that Raskin discusses could well be applied to the design of the systems that I use to document patient care and to manage clinical data.

  4. The Humane Interface: New Directions for Designing Interactive Systems. Paperback – 29 Mar. 2000. The honeymoon with digital technology is over: millions of users are tired of having to learn huge, arcane programs to perform the simplest tasks; fatigued by the pressure of constant upgrades, and have had enough of system crashes.

  5. Citation preview. THE HUMANE INTERFACE New Directions for Designing Interactive Systems JEF RASKIN.&. TT ADDISON-WESLEY Boston • San Francisco • New York· Toronto· Montreal London • Munich • Paris· Madrid Capetown • Sydney • Tokyo· Singapore • Mexico City CONTENTS PREFACE Xl ACKNOWLEDGMENTS INTRODUCTION: Xlll The Importance ojFundamentals XVll Background Interface Definition ...

  6. Mar 1, 2002 · The "Human Interface" has a sub-title "New Directions for Designing Interactive Systems". The publishers say that both Raskin and Apple helped to introduce a previous revolution in computer interface design. This is a part of software development that has always intrigued cyberneticians who believe that such interfaces cannot be successfully ...

  7. Jan 1, 2000 · A vocabulary or taxonomy of user actions and system operations is needed if you expect to properly describe what your interface is to do and in turn design a usable interface. Pg 112. He proposes a different approach to selection allowing for multiple selections in named levels.