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  1. Mar 18, 2014 · Answers. To acquire Yojimbo at the lowest possible price, do the following: - When he asks you why you wish to have him join you, select the 3rd option "To defeat the most powerful of enemies". - His initial demand will be 250,000. Offer him 125,001. - He will counter with 225,000. Offer him 112,501. - He will counter with 202,500.

  2. Dec 17, 2001 · 1. Yojimbo dies. 2. Yojimbo attacks using his dog (which never actually happened to me before) 3. You call Yojimbo back right after you summoned him. 4. Worst thing you can do: Pay him 0 gil (he will withdraw if you do that, chances of zanmato will decrease dramatically) Sometimes, he uses zanmato after you summoned him.

  3. Boards. Final Fantasy X. Minimum Yojimbo Negotiations; cheap options bids prices payment aeons cavern. falconesque 10 years ago #1. The topic came up recently on FFX's main board: What's the minimum gil needed to acquire Yojimbo's services. I'd known the minimum payments since around 2008, but fully stressed the issue in the Summer of 2011.

  4. Dec 17, 2001 · The posted "Yojimbo FAQ" by Azure Edge clearly explains the basics of the Motivation determination. The posted "Yojimbo FAQ" by jobber2022497 adds all of the gory mathematical details for those interested in such things. What follows is an overview of the content of the Azure Edge FAQ Yojimbo's Attacks are available as follows:

  5. Basically, Yojimbo asks for a different total depending on your answer to his question. And you can haggle him down from there (twice only); when you actually pay, if you pay triple whatever his last asking price was, you get the Teleport Spheres. (And, compared to most other means of getting them, it's quite a bargain. Still, I didn't want to ...

  6. So, I've reached the point in my perfect save file of FFX that I have to grind Dark Yojimbo for his master spheres. My current stats are 255 value for every stat except acc/eva (All characters with at least 30 Eva though it shouldn't matter here) and agility at least 170, that for all characters. HP 99999/ MP 999.

  7. The only thing you can do that influences drops is landing the final blow with the character you want the drop for. This increases the chance (but doesn't guarantee) that character will get the drop. Everything else is pure luck. Getting Ribbon with 3 free slots is extremely rare; the chance (without taking the "who" into account) is IIRC well ...

  8. ALSO whatever you do, finish all your Yojimbo / Zanmato business before powering up Auron´s weapon, otherwise, even normal attacks from Yojimbo will do way more than 9,999, will kill all enemies before you can get any overdrive bar. Read his post, he's preparing for the Seymour Flux. Neither location is available to him yet.

  9. Yojimbo is the most evasive monster in the game, except for Dark Mindy. So if your Luck isn't high enough, then it's not directly necessary to increase it for just this battle. Penance's Arms require 85 Luck (or 35 if you use 5 Aims). Overdrives never miss and with decent Def, HP and Agi, Dark Yojimbo isn't hard. Just Summon to block his ...

  10. The save was made immediately after fighting Gimmel's version of Yojimbo. I've long wondered if there isn't a bug in Yojimbo's programming, where a soft reset doesn't clear his relationship data. As I mentioned before, this isn't the first time I've had issues with haggling with Yojimbo. I'll try actually quitting the game.

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