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  1. Shared free of charge with our community of freelance developers, startups, students and non-profits, C++Builder Community Edition (CE) is a full featured IDE for building iOS and Windows apps from a single modern C++ codebase (limited commercial use license).

  2. C++Builder. Build Native C++ Apps for Windows 10x Faster with Less Code. Use best-in-class libraries and visual design to build Windows apps fast! Start a FREE Trial Request a Product Demo. What's New in C++Builder? C++Builder 12.1 is out! Explore what’s great about the latest update to the C++Builder toolset, available since March 2024. Learn more

  3. en.wikipedia.org › wiki › C++BuilderC++Builder - Wikipedia

    C++Builder is a rapid application development (RAD) environment for developing software in the C++ programming language. Originally developed by Borland, as of 2009 it is owned by Embarcadero Technologies, a subsidiary of Idera. C++Builder can compile apps for Windows (both IA-32 and x64 ), iOS, macOS, and Android (32-bit only).

  4. Embarcadero® C++Builder Community Edition is a great way to get started building visually stunning high-performance native C++ apps for Windows and iOS. C++Builder Community Edition includes a streamlined IDE, code editor, integrated debugger, award winni.

  5. The Borland C++ Compiler 5.5 (BCC) is a blazingly fast 32-bit optimizing compiler. It contains the latest ANSI/ISO C++ language support including, the STL (Standard Template Library) framework and C++ template support and the complete Borland C/C++ Runtime Library (RTL).

  6. en.wikipedia.org › wiki › Borland_C++Borland C++ - Wikipedia

    Borland C++ was a C and C++ IDE ( integrated development environment) released by Borland for MS-DOS and Microsoft Windows. It was the successor to Turbo C++ and included a better debugger, the Turbo Debugger, which was written in protected mode DOS. Libraries.

  7. Jul 24, 2018 · Next in the Learn to program C++ with C++Builder series: Part 1: Introduction and Installation; Part 2: Building and Debugging; Part 3: Design, Architecture, and UIs; Part 4: Real Code and Useful C++: Ownership, smart pointers, styles, and optional values; Part 5: Operators, and Final Application!